![]() ![]() Setting the game speed to 0.6 will almost double the length of the day, while setting it to 3.0 will cause time to flow the fastest, with 1.0 being the default speed. This function allows time to move slower or faster without affecting non-time related gameplay. The game speed can be altered from the options menu. About This Game My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies. The player can remove the cosmetic side of this effect by using Concealer but the player will still only receive the buffs for sleeping well if the player actually went to bed before midnight. Failing to sleep restores partial stamina and dark circles around the player's eyes. The player must go to bed prior to midnight in order to fully awaken at full energy and receive additional buffs. Unlike in My Time at Portia, in My Time at Sandrock, the player is penalized for sleeping after midnight. ![]() If 3:00 passes before the player goes to sleep, then the player will pass out and wake up in bed at 7:00 (or be teleported to their home if they do not have a bed placed there). Hours between 3:00 and 7:00 are inaccessible. The player awakens at 7:00 and is able to stay up until 3:00 in the morning. Game time is measured in the 24-hour clock, meaning that 1:00 pm is displayed as 13:00, 11:59 pm is 23:59, and midnight is 00:00. Time pauses while viewing the menu or speaking to a character. Additionally, commissions typically have deadlines that are required to be completed to prevent penalties. On a daily basis, it defines the phase of day, how long an item takes to be crafted, character schedules, business and home visiting hours, and more. In-game time starts from 7:00 in the morning until 3:00 the following morning. Time is measured in hours and minutes relative to real-world time, with one minute being the equivalent to one second in real time at the default speed. ![]()
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